The Possession Arrow is used in all competitions except for the NBA to determine possession of the ball in certain situations.
Possession: to be holding or in control of the ball.
Post position: the position of a player standing in the low post or high post.
To be holding or in control of the ball.
Used to determine which team's turn it is to inbounds the ball to begin a period or in a held ball situation.
Possession-When a team has the ball.
Rainbow shot-A shot that has a high arc is sometimes called a "rainbow shot".
Possession Indicator: This is a electronic device that has arrows on it and it shows which team will get the ball the next time there is a double foul or a held ball. This is used in college basketball.
~ is handed to the other team if they fail to do so.
8-second rule ...
~: to be holding or in control of the ball
Screen: when an offensive player stands between a teammate and a defender to gives his teammate the chance to take an open shot
Shot clock: a clock that limits the time a team with the ball has to shoot it ...
~ is Power
The team with the ball gets to decide what happens next. The defense is forced to react to what the offense does. Do not lose sight of that simple, yet powerful, advantage. There is no need to panic facing a press. There is no defense that can not be beaten.
A sideline indicator at high school and college games that has a lighted arrow showing which team is next entitled to the ball under the alternate-~ rule.
GAIN ~ WITH TWO HANDS. Catch the ball with 2 hands-concentrate on the catch before you do anything else. Rebound with 2 hands, pick up a loose ball with 2 hands. And when you pick it up don´t dribble right away. ~ first.
Conditioner and Stamina Builder ...
1 has ~ of the ball and is dribbling to the left. X1 is closer to 1 than normal and is attempting to force 1 to the sideline in order to cut down on his, or her, passing lanes.
Deeds and Ownership
Section 8 Housing ...
5-second ~ violation - If a player is guarded and doesn't advance the ball within five seconds, the opposing team is awarded the ball.
Any time a ~ is over, the player with the ball speed dribbles to the half-court line to start again. The defense and offense sprint to their starting positions.
You can have one coach watch the offense and another coach watch the defense.
Yonkers, in ~ of the ball, passed off-shot-missed. New Rochelle recovered - pushed the ball up the court and shot. The ball rolled tantalizingly around the rim and off. The fans shrieked. New Rochelle, the home team, recovered the ball and tapped it in for what looked like a victory.
Defensive ~s usually end in three ways; a turnover, a missed shot, or a made basket. A defense that is able to pressure the ball and contest shots must be adept at recovering the ball when it is loose or deflected and rebounding missed shots.
As already described, a jump ball starts only the first period of the game. The team gaining ~ from the jump-ball will be deemed to have first ~.
The alternating ~ arrow rule went into effect in college basketball in 1981. Ever since, it has been controversial.
Points/zero point ~: Used for individual players, points per zero point ~ could be considered as a proxy for scorer decision making or a means to understand how efficiently a player manages scoring opportunities.
Steal: To take ~ of the ball from an offensive player who is holding, dribbling, or passing the ball.
Timeout: Teams can stop play several times per half when they have ~ of the ball to strategize before resuming play.
Rebound To gain ~ of a ball after a missed shot.
Slam dunk A dunk that is jammed hard into the basket.
Swish A shot that goes into the basket touching only the net.
When a players gets ~ of the ball, either from another player, or because the ball has rebounded after an attempt at basket, the following rules apply: ...
Turnover - When ~ of the ball switches from one team to the other.
Zone Defense - A defensive setup in which players cover particular court areas, as opposed to covering man-to-man.
alternating-~ rule: in college, the ~ arrow changes direction after each subsequent jump ball situation, alternating which team gets ~ for the throw-in.
Alternating-~ rule: A rule in which teams take turns possessing the ball after stopped plays.
Assist: A pass that sets up a score.
Backboard: The surface to which the basket is mounted.
Back Court: Area of the court farthest from the offensive team's goal.
ORtg Offensive Rating (available since the 1977-78 season in the NBA); for players it is points produced per 100 posessions, while for teams it is points scored per 100 ~s. This rating was developed by Dean Oliver, author of Basketball on Paper.
News: s-r blog:Introducing Per 100 ~s Statistics
123 An underline indicates that a career figure is based on incomplete data. 3P 3-Point Field Goals 3P% 3-Point Field Goal Percentage 3P / 3PA.
It results in a change of ~.
Shot fake: A movement in which the player with the ball acts as if they are about to shoot. It is designed to trick the defender into straightening up, allowing the player with the ball to dribble past them. Also called a "pump fake." ...
Time-out: A requested break in action by a team either with the ~ of the ball, or when the ball is dead.
Traveling: A violation that occurs when a player holding the ball illegally moves one or both of his feet without dribbling.
A player may not take steps while the ball is in their ~ unless they are dribbling.
-8. A player may not bounce the ball again after ending her initial dribble.
-9. An offensive player cannot be in the lane for more than 3 seconds.
Deny the Ball: that challenger just lost ~ of the ball.
Diamond-and-one: strategic format where 4 players are 'the diamond' while a fifth goes up against a single defender.
The team that gains ~ plays offense, and the opposition plays defense. The offensive team has a set time, usually 35 seconds or less (depending on the level of competition), to score a basket, also called a field goal.
If you hold onto the ball too long, the opponents may tie you up, and depending on the ~ arrow, all your hard work is for nothing. So immediately pivot away from the defenders toward the sideline and find a teammate to pass to. Pivot on your outside foot.
The drill is started like a half court game between Black and Blue, Black with ~, Blue on defense, Red down the other end of the court. Black and Blue play until one of three things happens: 1) Black turns the ball over, 2) Blue gets a defensive rebound, or 3) Black makes a basket.
Each ~ must be checker outside the 3 point line. Once the ball is checked outside the 3 that team is "hot". Meaning only they can score. If the defensive team gets a steal or rebound then they must take it outside the 3 to become "hot".
This is because rebounding is one of the ways a defensive or an offensive team can get ~ of the ball. For an offensive player, rebounding is important so that if they get ~ of the ball, they will get a second chance at scoring.
A rebound occurs in basketball when a player gains ~ of the basketball after a missed field goal, three-point field goal or free throw attempt. The basketball usually hits off the rim or the backboard before the player gains ~ of the ball and is credited with the rebound.
During a jump ball, a personal foul committed prior to either team obtaining ~, shall be ruled a "loose ball" foul. In all violations of this rule, neither the game clock nor the 24-second clock shall be started until the ball is legally tapped.
A dribble or a turnover (travel, out of bounds) changes ~.
After you made a pass and before you can receive another one, you have to touch the baseline first.
Defensive stop: Gaining ~ of the ball before the offensive team scores.
Defensive transition: When the team on offense suddenly gives up ~ of the ball and has to convert from offense to defense.
Delay offense: An offense used to take more time with each ~.
Ball ~ was awarded to the first player to touch the ball after it went out of bounds. This led to pushing, shoving, elbowing, desperate dives, and total bedlam.
When the offense loses ~ through its own fault by passing the ball out of bounds or committing a floor violation.
Assist to Turnover Ratio (A/T)
The ratio of assists per turnovers. A ratio helpful for measuring a players efficiency in handling the ball.
Formula: Assists / Turnovers ...
The defensive effort is completed when we have ~ OF THE BALL. When the ball is shot we must have ALL FIVE PLAYERS fulfilling their rebound responsibility until the ball is CHINNED. The team will rebound covering the paint in a triangle shape.
jump ball ((basketball) the way play begins or resumes when ~ is disputed; an official tosses the ball up between two players who jump in an effort to tap it to a teammate)
fast break ((basketball) a rapid dash to get a shot as soon as possible after taking ~ of the ball) ...
A quicker tempo means more ~s. More ~s means more shots. More shots means more points, more misses, more rebounds... you get the picture. Without an understanding of that tempo, many of the other statistics become meaningless.
Offense - the team with ~ of the basketball.
Personal foul - contact between basketball players that may result in injury or provide one team with an unfair advantage; players may not push, hold, trip, hack, elbow, restrain or charge into an opponent.
"The key is to maintain an evenness. Try to play one ~ at a time, regardless of what happened on the last ~" - Brad Stevens
"You have a choice to make when you're not playing. Either you're invested and a great teammate, or your not" - Brad Stevens ...
This set usually begins each ~. In this set, the guards are high and are one step outside the lane-line extended. The off-guard stays one step behind the guard with the ball. The wings are free-throw line extended and are one step from the sideline. The post is in the midpost.
Baseball cards are popular traded assets that people keep as prized ~s for years. Cards come in different types such as rookie, regular, All-Star, limited edition and Hall of Fame.
Tempo or Pace
The number of ~s a team uses during a game. It can be adjusted to take into account the impact of opponent playing styles. Chicago State played at the fastest adjusted tempo at 75.4 ~s per game.
Shot clock: The 24-second clock used to time ~s. A team must attempt a shot that hits the rim within 24 seconds or else it loses ~ of the ball.
Sixth man: A team's primary reserve, the first substitute to enter a game.
Shot clock: The shot clock is used to time ~s. The offensive team has a certain time (NBA: 24 seconds, NCAA: 35 seconds) to make a scoring attempt.
Shooting guard: Known primarily for their scoring and shooting, the shooting guard is usually one of the teams top offensive weapons.
The shot clock is used to time ~s. The offensive team has 24 seconds to make a scoring attempt.
Known primarily for their scoring and ballhandling, the shooting guard is usually one of the teams top offensive weapons.
A 30-second clock (or 24 in the NBA) which limits the time a team may have ~ of the ball without shooting. If a shot is not put up in this time then ~ passes to the other team.
Turnover: If the offensive team loses ~ of the ball without attempting either a field goal or a free throw.
Two (2) points: A goal scored from 2-point field goal area.
Umpire: The second court official.
Caffeine Sets are used to ‘jumpstart' your team if you go a few ~s without a score. We usually just use scripted Read & React actions to generate a quick score and refocus us. EOQ stands for End of Quarter.
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Coach Anderson ...
Travelling: foul where the player in ~ of the ball takes more than two steps without dribbling.
Turnover: loss of the ball to the other team.
Retrouvez Kipsta sur ...
Make It, Take It - When a player or team scores, they get ~ of the ball again.
Man-to-Man Defense - A type of defense in which each defender is responsible for guarding one specific opponent.
Basketball Terms: 'N' ...
Loose Ball Foul - A basketball foul committed while neither team has ~ of the ball (such as when going for a rebound).
Offensive Foul - Illegal contact, committed by an offensive player, after the ball is live.
Turnovers per game
The number of time per game a player gives up ~ via whistle (traveling, charging), steals, or simply throwing the ball away. The total is derived from total turnovers divided by games participated in.
Catch-all saying describing Florida basketball derived from tradition in the O'Connell Center: When ~ is awarded to the Gators, public address announcer says "Florida basketball..." and crowd (especially students) responds with "FAN-TASTIC!"
_______ FORRR THREEEEEE! ...
Panic, Participation, Passionate, Penalties, Percentage, Performance, Perimeter, Period, Perspiration, Pessimism, Petrify, Physiotherapy, Pick, Player(s), Playoff spot, Points, Position(ing), Positive, ~, Postseason, Potent, Power, Practice, Pressure, Prevention, Professional, Program, ...
See also: What is the meaning of Basket, Ball, Basketball, Shot, Court?