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video art An art form that employs television as its medium. virtual reality An artificial three-dimensionalenvironment, generated through the use of computers, that the viewer experiences as real space.
Video art. Television and video-recording technology used m works of art (e.g. *Paik).
Video Art Video art emerged around 1963 in the United States and then Europe. It was taken up by several of the major movements, including Conceptualism and Minimalism. Important American video artists include: Joan Jonas (b.1936), Peter Campus (b.
This time period saw the rise of such things as performance art, video art, and conceptual art. The idea was that if the artwork was a performance that would leave nothing behind, or was simply an idea, it could not be bought and sold.
Tony Conrad (American video artist, experimental filmmaker) Maya Deren (American filmmaker) Nathaniel Dorsky (American filmmaker Germaine Dulac (French filmmaker) Rainer Werner Fassbinder (German filmmaker) David Gatten (American filmmaker) ...
Tina Bastajian (Los Angeles, CA) is a film/video artist whose work has shown worldwide, from the Pompidou Center in Paris to the Museum of Flying in Los Angeles.
Some of her earliest video artworks are "Semiotics of the Kitchen" (1974-75), "Vital Statistics of a Citizen, Simply Obtained" (1977), "Losing: A Conversation with the Parents" (1977).
These include photography, film, video art, installation art, conceptual art, performance art, community arts, land art, fashion, comics, computer art, anime, and, most recently, video games. Within each form, a wide range of genres may exist.
Hannah Wilke was an American painter, sculptor, photographer, video artist, and performance artist. In 1974, Wilke began work on her photographic body art piece S.O.
There was a resurgence after the war and into the 1950s of the figurative, as Neo-Dada, Fluxus, Conceptual Art, Neo-expressionism, Installation art, Performance Art, Video Art and Pop art have come to signify the age of consumerism.
The term is generally applied to disciplines such as: Cell phone art, Computer art, Digital art, Electronic art, Information art, Interactive art, Internet art, Performance art, Robotic art, Software art, Sound art, Video art, and Video Game Art etc.
See also: Movement, Painting, Sculpture, School, Conceptual
 
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